Key Features for Next Quarter

We will build upon the "look-around" experience and adjust the design so that is user friendly and engaging. We will also create a focused, interconnected subject spheres focused on local nature , plant life, and specific exhibit stories.

Users will be able to dive deep into artifact categories, discovering how different historical elements relate to one another through an intuitive, non-linear narrative flow.

Content to be Created

We will gather and film new stories using museum archives and live demonstrations to provide a rich, narrative-driven layer to the environment. This content will focus on "deep-dive" topics, potentially incorporating XR avatars and interactive elements to give the history a human, relatable presence.

A primary technical focus will be mastering the Meta Quest 3 integration to unlock the full potential of the XR hardware we already have available. We will also implement feedback to improve the experience.

We will implement a user-friendly landing page to serve as the primary gateway for the immersive experience. We will also host direct links to the Snoqualmie Valley Historical Museum, our feedback survey, and project credits. By redirecting our existing software links back to this "Super Cool" site, we create a seamless, marketable ecosystem that allows visitors to explore the museum’s stories at their own pace.

Spring Project Timeline

Due by Date Assigned To Task
4/8 Project Manager Contact SVM museum to schedule the next visit for gathering archival material and interviews
4/10 UX Designer Clean up exisitng Winter quarter Seekbeak interface
4/12 Team (primary Project Manager) Agree upon one or two exhibits to focus on for Spring.
4/14 Team (primary- UX Designer) Visit museum and gather artifacts for at least one exhibit experience
4/17 3D Artist Clean up existing 3D models from Winter
4/24 3D Artist Design welcome screen for Seekbeak interaction
4/28 UX Designer Project Manager
5/14 UX Designer Video and audio completed for artifact videos
5/19 Project Manager Testing project and seeking feedback from stakeholders
5/19 3D Artist Complete 3D models to be featured in videos and experiences
5/21 UX Designer Project Manager
5/21 3D Artist Project manager
6/2 Project Manager Collect data from test users
6/2 Project Manager Collect final feedback from Stakeholders
6/11 Project Manager Incorporate feedback as possible and show final Spring project to Stakeholders
6/12 Team Making Learning Visible Presentation